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#VAGRUS GAMEPLAY FREE#
That is definitely down to personal preferences so what I would suggest is to try the free demo which is available via our Discord server (discord.gg/vagrus). Not sure about the setting, whether it can show anything new compared to some other - great! - games | Suggest to check back on the game in about 6-9 months when it is much closer to Beta and is more representative of what you could expect from the game when it releases.

:) As we progress the development further there will be changes coming to almost every facet of the game. The good thing is that Fig's Open Access campaign is open-ended meaning it will be there for many months to come so you guys can decide - or not - to back it when your specific concern gets addressed to your satisfaction. No game is, so we are at peace with that. Hey Guys, all great feedback, thanks a lot! We can totally get that some of you are looking for certain things that are not there yet so early on in the development (Vagrus is only in Alpha stage now), also that not even the final version may be appealing to everyone. "It's the first game to make use of a new kind of Fig campaign called Fig Open Access, which is basically like Steam Early Access but with stretch goal-like milestones." Devs are seeking out constructive criticism and responding well, they are also giving those who use the Codex link a $5 discount. They just recently started a Fig campaign to raise funds for extra content. The writing, huge volume of lore, gameplay, and variety of choices & consequences is pretty good IMHO. The Prologue/Demo can be downloaded from their site. Trade, fight, or explore your way to success as a leader of a traveling company in Vagrus, a post-apocalyptic fantasy RPG-strategy hybrid developed by Lost Pilgrims. Accompanied by a hardy crew, you are free to discover a dark fantasy world and its secrets. "Embark on a perilous journey across a realm forsaken by the gods and devastated by a cataclysm. It is our hope that all this – and a few other little things we might come up with – is going to make playing Vagrus on various platforms easy and enjoyable so that more players can experience it and the love we’ve been putting into the development.Vagrus: The Riven Realms - Dark fantasy caravan Sim/RPG Vagrus: The Riven Realms - Dark fantasy caravan Sim/RPG Having an adaptive button UI for controllers will go a long way in the porting effort, so we are definitely planning to include that along with an optional built-in cursor for tooltips and for navigating the chart. We are simplifying Perk selection and trading functions in settlements, too. We are also working on an easy drag & drop system to be implemented at various points of gameplay. What about analog stick use? We’ve come up with a radial menu to best tackle that issue. Selecting and switching between UI elements during gameplay will also be comfortable. In other words, it isn’t simply the existing cursor-based system repurposed for controllers.ĭirect buttons will be assigned for specific functions to make things easier.

We have created a modern navigation system on UI and for all functions from scratch, specifically for controllers.
#VAGRUS GAMEPLAY PC#
That said, probably PC players are going to be the first ones to enjoy controller support. It is important to note that all this is still very much work-in-progress, most of what you are about to see and read is subject to change, and the implementation is quite time-intensive, so please bear with us.
#VAGRUS GAMEPLAY FULL#
More specifically, we are working on full controller support for standard controllers and gamepad layouts including PCs, mobile devices, and – at some point – we hope we can get things working on hand-held and desktop console ports as well. The main goal is still to bring the game to a larger audience, of course, and so the next logical step in this endeavor is controller support across platforms. Last week we talked a bit about porting and screen optimization.
